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Saturday, May 30, 2015

from oculus forum

Re: 2160×1200 Everyone is fine with that?

Postby donkaradiablo » Sat May 30, 2015 7:29 am
Malkmus1979 wrote:
donkaradiablo wrote:The Vive is "a" SteamVR HMD. We're talking about Q1 2016, 9-10 months from now. Think about how long that is in VR months. Either the 1440p CV Vive that Carmack may have let slip (but nobody noticed), or a LightHouse powered third party HMD built by eMagin, VR Union (the makers of RiftUP/Claire), companies with experience in the pro sim market and a desire to enter the VR gaming market, LG, Sharp, Carl Zeiss, Sony, Samsung, Nvidia, AMD, Asus, Dell, BenQ, Viewsonic, Falcon, Alienware... will probably be out. Throw in Google, Apple and MS with their own tracking solutions...


In other words, no one is coming out with a higher rez display that you know of.


eMagin has a 2K per eye HMD in the works. VR Union has a few Claire 12Ms at 3840 x 1080 out there now, and Claire 22M at 5120 x 1440 is in the works. Although a resolution increase has not been confirmed, Vive CV1 is supposed to be better than the developer edition "in every way". Even Sony Morpheus's 1920x1080xFull RGB OLED and 120Hz has higher sub-pixel resolution if CV1 is still pentile. GearVR offers higher resolution than this and Note 5 might even increase that resolution. And E3 is right around the corner for more.

I just said "I hope at least one company with experience in the HMD business or display panel manufacture will create a LightHouse powered higher resolution HMD" right before that sentence stating that I don't want to have to choose between higher resolution and Oculus VR made content... You might have missed it. They can still deliver a great input solution and justify that choice but if the input solution is disappointing, it will be hard to defend Oculus VR's actions, at least for me.

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