Monday, December 29, 2014

And if that doesn't work maybe Methedrine #Oculusisagatewaydrug

Uh, how about their helmets are well designed?

Interview with a Madman :Oculus VR CTO John Carmack: The extended Q&A : What a pile of horseshit, none of this stuff he's talking about is true.

Nobody got it right until Oculus? This guy is a loon. And Mobile VR with anything resembling an Oculus design will never happen. The Tech Blogosphere is a fever swamp of ignorance. Not a mention of the "Elephant in the Room."

The Future Of Wearable Technology Is In The Enterprise (At Least For Now) : King Ralph Speakth

CES Trends 2015

Designing for "Content" of Stomachs

No Vets in the Oculus Wing of VR Design Just "Silicon Valley" Extras, Don't Know What "Designing for Content" Means but If That Means Designing for Immersion Then That Contention is Quite Wrong

Automotive Head-Up Display Market (HUD) to Grow at a CAGR of 11.52% to 2019, Says a Latest Research Report (eMagin Mention)

Taking Surveillance to a Whole New Level : Stereoscopic Viewing Facilitates the Perception of Crowds (eMagin Z800)


Wednesday, December 24, 2014

Eye Play the Piano : Off the Cuteness Richter Scale : FOVE Wants to be Microsoft's Friend Too

New at Shot Show :TNVC – IR Defense Corporation IR Patrol Thermal Monoculars :IR Defense Corporation answers the call for a low cost, military grade thermal monocular World’s Most Cost Effective (eMagin) 640×480 Resolution Thermal Monocular

Quality, Quality, Quality
The IR Patrol was designed for military applications with a consumer affordable price point. All the components of the IR patrol are the highest quality. The BAE long range infrared (LWIR) uncooled, 60Hz thermal core, combined with eMagin’s OLED, 10,000:1contrast VGA display encased in a ruggedized housing made from 6160 aircraft aluminum insuring the IR Patrols durability. Made in the USA, these quality components form the foundation stones for reliability.

Tuesday, December 23, 2014

SIEGE 2014: Augmented vs. Virtual: Which Reality Works For You?

"Despite the glowing positive reviews..." Crazy talk from the Tech Bologosphere : Controlling Oculus Rift’s Motion Sickness Side Effect, in other words Have it Professionally Fitted with the Most Precise Tolerances by an Oculus Fitting Expert and You Will Still Probably Get Sick

Despite all the glowing positive reviews about the products being next to perfect for virtual reality experiences, the developers have been receiving a growing list of complaints. There are certain side effects of using the head mounted display which could turn serious if not attended to properly. Most gamers have listed some common unpleasant features after using the Oculus Rift headset; some of which are: nausea, dizziness, headaches, sweating, shaking, etc. If players have been using the headset for a longer than optimal period of time, they may even start vomiting. All these can be grouped under the umbrella term ‘motion sickness’.

Oculus Flogs Their New Title "Guy in Capri Pants Runs Around with Somebody's Gold Head w/ His Part Bird/ Part Hedgehog in Tow and Then You Puke"

Virtual Reality Market Expected to Grow by Over 13,000% in Next 3 Years, Nearly 5 Times Faster than the iPhone : Maybe some lucky kid will get an eMagin iHMD for Xmas next year? Fingers crossed. Gratified that these numbers jibe with eMagin's expectations

Will Augmented Reality Make Us Masters of the Information Age?

Robert Earl Keene's Merry Christmas from and to the eMagin Family

Could Google Glass revolutionize the workplace?

​Mergers and acquisitions: The biggest wearable tech deals of 2014

Monday, December 22, 2014

12 Months with Google Glass. Where is Google Wrong? : Nothing New in the Story, Comments are Interesting

Maybe a Bundle of Them

As Well You Should

NVIDIA's Light-field Glasses Prototype demo @ Siggraph 2013

Yuval Today You Are a Man! Wow, Sensics Gets a Shout Out at Oculus' Expense. What a Strange Juxtaposition, like "Buy Any Drug Store Watch and Get Instant $1000.00 Rebate!" The Mind Boggles

Old News, Worth Repeating :5 Reasons Google Glass Will Revolutionize Your Industry

Wearables market grows threefold

SAP & Vuzix Bring you Augmented Reality Solutions for the Enterprise : Forktruck Video Du Jour

Epson Moverio BT-200 - Interview with NGRAIN

Saturday, December 20, 2014

3D Video Capture With Three Kinects


So if these reports are true that Microsoft's XBOX One HMD is already in the hands of developers that would mean it is not one and the same as eMagin's iHMD which is still in development and yet to be shown to prospective customers. eMagin management said they would demo it to interested parties in early 2015. Some reports say that Miccrosoft's HMD announcement refers to Microsoft's Project "B" which is for a VR HMD, others like GTA's Zelnick, who demoed it left open the possibility that it was the RoomAlive System similar to the one described in Project Fortaleza. On second thought eMagin CEO Sculley anticipated that ALL VR HMDs would eventually use microdisplays so it's possible that Microsoft and eMagin developed Immersive HMDs on parallel tracks using the same displays. eMagin promised a rollout, safe to anticipate a slow rollout of details on their device so hopefully the fog will lift in time.

Several studios have confirmed to VRFocus that they are working with the device, while Techradar has also received similar information that suggests teams have already begun work on software for the kit. No specific information about the device itself or exactly which videogames are in development for it has been revealed just yet.

Wearables In 2015: 4 Predictions

CEO Sculley paraphrased this description of Smart Glass adoption at eMagin's last CC.
1. Smart glasses testing picks up in the workplace.
More CIOs realized in 2014 that the hands-free nature of smart glasses has the potential to improve efficiency for workers who use their bodies and hands. Think: manufacturing-floor technicians, construction workers, and doctors.
You won't find many hospital staffs using Google Glass every day, but the device is being actively tested for quick, hands-free access to patient records and vital signs. Boston's Beth Israel Deaconess Medical Center is the first hospital in the country to roll out Google Glass to an entire department for daily use. The rollout followed four months of pilot testing. At the hospital, an app designed for Glass can read a unique QR code in each patient's room and immediately access the patient's electronic medical record.

Friday, December 19, 2014

Wach it

CES AR & VR Dominated by Crap Dive Mask Companies, Some Serious Ones As Well, Oculus, of course Kicks Off the Parade

Game Zone at the front end of South Hall 2
Oculus (#26002) — Crescent Bay HMD, Samsung Gear VR. Watch for the “Wild – The Experience” VR short with Reese Witherspoon.
ImmersiON-VRelia (#25212) — Wide field of view VR and AR glasses.
Virtuix Omni (#26008) — Omnidirectional treadmill.
3D Head (#25808) — Full body tracking and gameplay.
AntVR (#26311) — VR/AR HMD startup.
Occipital (#25405) — iPad-based object and room scanner for AR games.
Central Hall
Sony (#14200) — Expected to once again show its Morpheus HMD.
Samsung (#11906) — Samsung Gear VR with the Galaxy Note 4.
Tech West (Sands Convention Center)
Avegant (#74547) — Micromirror-based video headset.
Fove (#71374) — HMD with built-in eye-tracking.
Giroptic (#72070) — Consumer market 360 camera.
Panono GmbH (#74273) — Toss the spherical camera into air, and it takes a full sphere photo at highest point.
Remote Reality Corp. (#75621) — High resolution 360 camera for military use.
3DRudder ( #75667) — Feet-controlled 3D navigation and motion controller.
EyeTech Digital Systems (#72034) — Licensable eye tracking on a chip.
The Eye Tribe (#72040) — Eye-tracking software for camera-enabled CE devices.
Tobii (#71837) — Eye-tracking software for camera-enabled CE devices.
Ultrahaptics (#75619) — Ultrasound mid-air tactile feedback.
Seebright (#72474) —Phone-based AR HMD tech startup.
Westgate Hospitality Suites
Leap Motion (Suite 1265) —Hand-tracking motion-capture bar mounts onto the front of the Oculus Rift.
Novasentis (Suite 1965) — Manufacturer of thin flexible haptic actuators and sensors.
Lumus (Suite 335) — Israeli developer of VR and AR glasses.

Die In A Plane Crash In VIRTUAL REALITY! | Oculus Rift DK2 Gameplay : This guys going to be more screwed up then he already was when he takes that thing off

From Last March :Microsoft Is Working With Virtual Reality, Too

“I think the technology is really interesting, and it’s definitely something we’ve been playing with for quite a while,” he said. He doesn’t think that “every experience requires goggles on my head,” but admitted to the value of “being able to completely audibly and visually immerse players.”

What's better than Taiwanese Supply-Chain Rumor-News? : Microsoft Rumored to be Preparing an Xbox VR Headset for 2015

Thursday, December 18, 2014


Microsoft Flight Simulator X: Steam Edition Launch Trailer

Rumor: Microsoft Revealing Oculus Rift Rival At E3 2015 : The "Rumor" as originally reported did not say anything about Xbox One and the HMD. Spencer's recent mention of PC Based Gaming makes that possibility seem more likely than an HMD for a Console

Back in August 2013, the USPTO published a Microsoft patent for a VR headset that could be used outside. The patent described a number of head-mounted display devices that may include OLED displays, voice interaction, eye-tracking, facial recognition technology, three accelerometers and three gyroscopes to track the head movement. The patent also described using transparent or partially transparent displays.,28245.html#xtor=RSS-181

Microsoft: "It's Time for Us to Talk About Gaming on Windows"

Microsoft Working on VR Gaming Device to Compete with Oculus and Morpheus

Microsoft to debut a head-worn, VR gaming device in 2015

He talks Throw Ups VR and Heaving : The Flim-Flam Men Keep Flim-Flamming

He Talks Throw Up,

I wonder how PewDiePie can do anything

Pay em...

Mr. Sad Face

Top Reasons OLED Rocks! : Like the, oh so subtle, Product Placement

Challenges in OLED Research and Development

In Defense Of Google Glass

Wednesday, December 17, 2014

Oculolics Anonymous

Dauntless: Virtual Reality Training for Law Enforcement w/ eMagin Mil Spec Z800

Sony announces Google Glass rival: Detachable display turns ANY pair of spectacles into a smart headset

  • Module’s display measures 0.23-inches with a resolution of 640x400 pixels

  • It weighs 40g - 22g for the display arm and 18g for the secondary arm

  • By comparison, Google Glass weighs 43g with a 640x360 pixel resolution

  • Sony said it is hoping to start selling the module 'within the coming year'

  • It will unveil a concept at Consumer Electronics Show in Vegas in January

  • Prices for the display module have not yet been announced 


  • Samsung Gear VR headset causes motion sickness, nausea, eye-twitching and other side effects

    Hands-On with Google Cardboard Virtual Reality Kit

    A Monocular OLED Display from Sony

    Tuesday, December 16, 2014

    Blodget says "I don't like it" but Bagdad Brendan won't take "No" for an answer. This is worse then anything the CIA did to those three

    So THIS is the Face of White Privilege : Virtual Reality Experiments Are Creating Body Swaps To Put A White Person In A Black Body

    HC Wainright Initiates Coverage on eMagin (EMAN)

    Jaunt and New Deal Studios team up to shoot virtual reality film "The Mi...


    Never Expected a Political Backlash Against Oculus and Their Goofy Little Project but This Calls for Lots More Popcorn

    On the Other Hand

    Mr. Owens Blog Post sure got a lot of reprints

    The Puget Investor Unmasked : It's Dan Owens on eMagin 2015 : Fair Characterization

    Monday, December 15, 2014

    Absolutely Kel, Perfectly Normal

    Pay The Man AND The Cat...

    OCD Much?

    How Palmer Luckey Created Oculus Rift : The Smithsonian, Home of Edison's Lightbulb, Beauchamp's 1937 Rickenbacker Electric Guitar and Samuel F.B. Morse's Telegraph Gives you...

    Osterhout Design Group Has Updated Their Site to Include R-6 & 7 Wearable Computer and Specs

    The Displays are See-Through 720p with 60fps & 100 fps respectively.

    More so for the Oculus : George Zachary About The only One Who Would Say "The Emperor Has No Clothes"

    SAP with Google Glass : itelligence goes for wearable technology

    The Year Ahead: Virtual-Reality is the Future for Hollywood Blockbusters : Somebody, Somewhere Better Come Up with an HMD That Doesn't make Users Sick

    The Media had a Field Day Trumpeting Google Explorer's Downfall, How Long Until Tech Media Does the Same to the Oculus Rift? Not Very Long

    Sunday, December 14, 2014

    TEDMED 2014: Howard Rose

    SA PHOTONICS SA-83S : He's a Little Biased as Kevin Mellott Designed the SA-83 But Wow the Images are Outstanding Provided By Twin eMagin WUXGA Microdisplays

    Maybe it's the 30 Degree Overlap that Extends the FOV of the iHMD.

    I'M GONNA PUKE | Windlands with the Oculus Rift: Long Story Short, Leprechaun Impersonator Doesn't Quite Puke

    No Bueno

    I'll Refrain From Commenting

    U.S. paratroopers enter & clear a building during a night exercise in Postonja, Slovenia : ENVG

    Enhancing Presence in Head-mounted Display Environments by Visual Body Feedback Using Head-mounted Cameras (eMagin Z800)

    I Guess Oculus had to buy Nimble as the "Presence of Hands" increases subjects sense of "Presence" by 19%.  But the Presence of hands does not reduce, at least in this study susceptibility to Motion Sickness, so if Oculus thinks "Hands" are the Magic Bullet they better start buying more companies.

    "No subject showed strong symptoms of simulator sickness. There was
    no significant difference in the sensitivity to simulator
    sickness between both conditions."

    I Wonder How Michael Schwandt's SSQ Graded Out as After Testing the New eMagin iHMD?

    Sculley said twice "No Sickness". Hell of an accomplishment especially with such a wide FOV.

    Why Didn't Samsung Just Copy Oculus' Product Use Warnings? "Consult a Physician if..."

    1. We recommend consulting a physician before using the Gear VR if you are pregnant, elderly, have pre-existing binocular vision abnormalities or psychiatric disorders, or suffer from a heart condition or other serious medical condition. 2. The Gear VR should not be used by children under the age of 13. Adults should monitor children (age 13 and older) who are using or have used the Gear VR for any of the symptoms described below, and should limit the time children spend using the Gear VR and ensure they take breaks during use. Prolonged use should be avoided, as this could negatively impact hand-eye coordination, balance,and multi-tasking ability. Adults should monitor children closely during and after use of the Gear VR for any decrease in these abilities. 3. A comfortable virtual reality experience requires an unimpaired sense of motion and balance. Do not use the Gear VR when you are tired, need sleep, are under the influence of alcohol or drugs, are hung-over, have digestive problems, are under emotional stress or anxiety, or when suffering from cold, flu, headaches, migraines, or earaches, as this can increase your susceptibility to adverse symptoms. 4. Immediately discontinue use if anyone using the Gear VR experiences any of the following symptoms: seizures, loss of awareness, eye strain, eye or muscle twitching, involuntary movements, altered, blurred, or double vision or other visual abnormalities, dizziness, disorientation, impaired balance, impaired hand-eye coordination, excessive sweating, increased salivation, nausea, light-headedness, discomfort or pain in the head or eyes, drowsiness, fatigue, or any symptoms similar to motion sickness. 5. Anyone who has had a seizure, loss of awareness, or other symptoms linked to an epileptic condition should consult a physician before using the Gear VR. 6. Just as with the symptoms people can experience after they disembark a cruise ship, symptoms of virtual reality exposure can persist and become more apparent hours after use. These post-use symptoms can include the symptoms above, as well as excessive drowsiness and decreased ability to multi-task. These symptoms may put you at an increased risk of injury when engaging in normal activities in the real world. Do not drive, operate machinery, or engage in other visually or physically demanding activities that have potentially serious consequences (i.e., activities in which experiencing any symptoms could lead to death, personal injury, or damage to property), or other activities that require unimpaired balance and hand-eye coordination (such as playing sports or riding a bicycle, etc.)until you have fully recovered from any symptoms. 7. Do not use the Gear VR while in a moving vehicle such as a car, bus, or train, as this can increase your susceptibility to adverse symptoms. 8. For the safest experience always remain seated when using the Gear VR. Take special care to ensure that you are not near other people, objects, stairs, balconies, windows, furniture, or other items that you can bump into or knockdown when using or immediately after using the Gear VR. Do not handle sharp or otherwise dangerous objects while using the Gear VR. Never wear the Gear VR in situations that require attention, such as walking, bicycling, or driving. 9. The Gear VR may be equipped with a pass-through feature which permits you to temporarily see your surroundings for brief real world interaction. You should always remove the Gear VR for any situation that requires attention or coordination. 10. Take at least a 10 to 15 minute break every 30 minutes, even if you do not think you need it. Each person is different, so take more frequent and longer breaks if you feel discomfort. You should decide what works best. 11. Prolonged use of the Gear VR and input devices (e.g. controllers) can make your muscles, joints or skin hurt. If any part of your body becomes tired or sore while playing, or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again. If you continue to have any of the above symptoms or other discomfort during or after play, stop using theGear VR and consult a physician. 12. Be mindful of the type of content that you were using prior to the onset of any symptoms because you may be more prone to symptoms based upon the content being used. 13. The Gear VR can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers. If you have a pacemaker or other implanted medical device, do not use the GearVR without first consulting your physician or the manufacturer of your medical device. 14. Do not look directly at bright light while you are wearing the device without the mobile device inserted. Doing so may damage your eyesight. 15. If you are allergic to the paint or metal parts on the device, you may experience itching,eczema, or swelling of the skin. If this happens, stop using the device and consult your physician. 16. Consult a physician if you have serious and/or persistent symptoms. The Samsung GALAXY Note 4 may become hotter than normal when used with the Gear VR, especially if you use the devices to play games for an extended period. When the Gear VR detects a high temperature, the quality of the application may be degraded or VR applications may be terminated in order to prevent overheating. This is normal and does not affect the Samsung GALAXY Note 4's lifespan or performance. Also, the Samsung GALAXY Note 4's battery runtime may become shorter than normal when it is used with the Gear VR since VR applications use more of the device's resources and may contribute to battery drain. You may experience slow loading speed or diminished playback quality in some circumstances, such as after extended use (to prevent the device from overheating) or if your carrier or Wi-Fi network is slow or out of range. Lastly, availability of VR-enabled content and applications and language support may vary by region.

    Friday, December 12, 2014

    What?! Skip Rizzo is Still Using an Antique eMagin Z800 Rather Than a World Changing Oculus Rift?! What is WRONG With That Guy!:Beyond gaming, the VR boom is everywhere—from classrooms to therapy couches

    Get a Pilot's Eye View of the F-35 Head-Up Display - AINtv

    The Collision of the Virtual Environment and Reality, Not Good

    50 wearable gamechangers for 2015- Check out #21, Doctor Heal Thyself, What a Mash Up That Piece of Crap Is

    Intel Pivots to Glass as Google’s Vision Remains Rose-Tinted

    by  on December 11th, 2014
    The news that Intel’s MICA smart band is based on ARM-like architecture from Infineon signals a shift in the chipmaker’s thinking on wearables, something that has only been further suggested by more recent reports that Intel’s processors will now live inside the next version of Google Glass. Whether these new chips will be the ones inside the next Glass, or a variant of the Edison SoC (system-on-chip) has yet to be confirmed.
    Part of a far-reaching approach to provide an ecosystem for wearable devices, Intel’s SoCs would replace existing Texas Instruments chips in the current version of Glass. They also bring a more holistic perspective on smart glasses than Google was initially considering. While Glass was announced as a primarily consumer device in 2012, Intel has taken a much broader view, as evidenced by the Make it Wearable challenge. The finalists for the contest include smart pendants, modular smart watches, smart gloves for use in manufacturing and 3D-printed prosthetics. The final winner was a wrist-mounted camera drone. Intel’s goal with wearables is to foster an ecosystem in which it can be an enabler and promoter of a variety of products to boost the segment as a whole. The joint marketing platform for the Basis Peak (which Intel owns) and the BioSport in-Ear Headphones (made in partnership with SMS Audio) make this position crystal clear. If you want technology in your garb, Intel will help you put it there.
    The range of applications Intel is currently showcasing, some very far outside the existing wearables paradigm, gives the chipmaker the tools it needs to consider the best applications for the devices, without preconceived notions of what a wearable is. This is invaluable for Google Glass. In line with Juniper’s recent research on smart glasses, Intel appears to be pushing smart glasses towards enterprise applications. While this the most promising and potentially lucrative place for Google Glass to develop, the amount of energy Google [x] is putting into its most promising avenue of smart glasses development is disappointing – some sources suggest that only around 5% of Google’s employees working on Glass are enterprise-focused. This is totally asymmetrical to most Glass app developers, who have either postponed developments due to a lack of interest or repurposed their operations to fit an enterprise context. In order for Glass to succeed, Google needs to pivot along with everyone else in the smart glasses business and develop the devices for where they will find a use, not pursue an idealised view of what the company thinks the product should be.



    Oculus Rift: The Best and Funniest OR Reactions Ever Compilation

    A Self-Experimentation Report about Long-Term Use of Fully-Immersive Technology

     If eMagin has solved the ergonomic, resolution and latency issues that still leaves the last bullet point to consider i.e the participants inability to differentiate between the Virtual World and the Real World, that finding is troubling as it sounds like a technologically induced form of schizophrenia. How to make these experiences cohesive and not conflicted at their nexus? If it is just these idealized experiences Oculus and/or VR HMD users seek, escape, stimulus, novelty, that's one thing but Oculus Users, check out the Youtube Videos, are a very strange lot.  It may be a good thing that Oculus is such a mess. Sim Sickness keeps them from using it "too long." I wonder, if there are no ill effects, as eMagin claims with iHMD that other problems will emerge related to confusion as to "real" and "virtual" artifacts and experiences because the device is "too good". It could be worn by gamers for an extended period without physical side effects.
     In the PR describing their iHMD eMagin cites Big Boy Applications for the device, Medical, Architecture, 3D Design, Education, Training and Simulation. Great, all serious applications in controlled situations, these gamers though are a different kettle of fish. Keep the price point high to keep the school skippers, drug users and slackers away. They have enough going on in their lives.
    • Simulator sickness: The participant reported serious, but
    not harmful simulator sickness symptoms, in particular after
    periods of moving around extensively in the VE. In contrast,
    simulator sickness symptoms were soon decreased
    when the participant rested on the bed or on the couch.
    • Perceived accommodation: After about four hours in the
    VE, the participant started to report that the accommodation
    distance seemed to vary from the fix accommodation
    distance (160cm) of the HMD. In particular, the participant
    reported the illusion of staying in a virtual sphere with a radius
    of 5 meters on which the virtual scene is projected.
    • Ergonomics of HMD: The only concern of the participant
    about the HMD was the latency causing simulator sickness
    during exhaustive movements and the limited resolution
    during working at the desk. During the first and second
    VR block, the participant perceived a dry eye syndrome on
    both eyes, which may result from decreased tear production
    due to the sealed HMD setup.
    • Place and Plausibility illusion: Several times during the
    experiment the participant was confused about being in the
    VE or in the real world, and mixed certain artifacts and
    events between both worlds.
    The self-experiment revealed some first insights into how
    “living” in a virtual world with immersive technology would
    impact human beings. We were surprised that the participant
    did not suffer more from simulator sickness. An interesting
    finding is that according to the participant’s feedback a comfortable
    and stable pose has the potential to enormously reduce
    simulator sickness. This may be due to the fact that in
    these poses the body senses (vestibular and kinesthetic feedback)
    inform the user that he is not moving. The participant’s
    comments about the ergonomics of the HMD revealed that
    latency is by far the most important aspect.

    "In the Hope of Finding Somebody Who Can Solve the Hardest Vision Challenges in VR" Maybe One of These Guys Has the Answer? Nah - Nimble VR, 13th Lab, and Chris Bregler join Oculus

    TAG Gaming, Virtual Reality, Augmented reality, Motion Capture, Cloud Gaming, Oculus Rift, Quantum Computing 5 Videos Illustrating the Future of Gaming

    Thursday, December 11, 2014

    Because in Space Nobody Can Hear You Barf

    To Update the Oculus Rift so You Don't Get Sick Simply Place it on a Flat Surface Like Your Driveway and Rock your Car Back and Forth Over it Until it's Black Dust, You Can Still Use the Pelican Case as a Lunchbox

    Nokia's Former Design Chief Is Joining The Startup Building A Google Glass Competitor

    Liteye 750A was the First HMD in Space but - Google Glass is going to the ISS next year

    Eyeing up Google Glass: a wish list for wearable glasses that work in the field

    "How Did You Know I Majored in Hyperbole at Journo School?"- Review: Samsung Gear VR is biggest technological breakthrough since iPod

    The Most Dive Masky Looking Dive Mask HMD Comes From Where Else? Romania Brings You The AVATAR!

    Oldie But Goodie

    Very Believable

    Mike Bell Explains the benefits of the New Intel IoT Platform for Wearables

    ODG Unveils 3D AR Smart Glasses @CES 2015

    Page 18 Smart Glasses in the Enterprise "On the Edge of Adoption" Forktruck-Free Content

    PlayStation Experience | Virtual Reality: A New Era for Games Panel

    Google throws its weight behind cheap Cardboard virtual reality

    With This And Google's 500k Cardboards in Consumers Hands There Appears to Be a Large Addressable Market Out There

    Wednesday, December 10, 2014

    Virtual Reality in Spotlight at Investor Conference

    With 500,000+ Units Shipped, Google Just Got Serious About Cardboard

    Carmack Starting to Martial his Legal Assets, Zinemax Lawsuit First, then Facebook?

    All Sensics HMDs have eMagin Displays Except the D-Sight

    IITSEC-Sensics Shows HMD and Viewer Products from Display Daily on Vimeo.

    So, how can you tell who has the knife that's going to be stuck in your back?

    Intel is swarming wearables as part of its Internet of Things strategy

    Intel lost in mobile, so it's betting hard on wearables

    Dutch TV host Matthijs van Nieuwkerk tries out Oculus Rift-"This is awful" "I can't believe anyone is buying this thing."

    Oh Boy, Bagdad Brendan is on the verge of admitting "Bagdad has fallen", looks like Andreessen will be party to the lawsuits.

    "I met Mark personally through the introduction from Marc Andreessen," Iribe said. "And I don’t know how much he regrets this introduction, it was originally, 'Do you want a reference on me?'" 
    Public statements by Team Oculus the last couple of weeks mention their intention to License their technology to others e.g. Samsung Gear VR. There's not a whole lot of IP to sell their boys, one patent, but if gets you through the day go for it.

    Google Glass Through the Eyes of the Customer

    Why Google Glass still matters

    Tuesday, December 9, 2014

    What? That's like saying "I'm too tall to play in the NBA"

    Don't Know Where Mr. Chinook Came Up with 150 Candelas, Maybe He Had a Badge for the Bar

    Anyway Chris also reported this week that Forth Dimension makes 97% of the displays the military uses for Training& Sim maybe for flight simulators but that is subject to change, Dismounted Soldier Sim? Zippo for 4DD. These Kopin guys, what did Campbell say? "If you made LCOS or LCD wouldn't you'd want to make it sound like you were winning?"

    I wonder if SA Photonics is giving us some visual clues as to what would constitute a radical reconfiguration for a VR version of this AR HMD. This is the updated version of their LARS (Low Cost A/R HMD)

    JACK WHITE: THIRD-D VR Experience Preview

    Jack White Debuts Revolutionary “THIRD-D" Virtual Reality App with Jaunt

    Lose Weight in Just Minutes!

    Learn Immersive teaches languages in virtual reality

    Game Changing Technology – Augmented Reality

    MediaSpike creates cool in-game native ads for virtual reality

    New Oculus Title to Revolutionize Gaming "Stand Still, Do Nothing"

    It's like the Opposite of Beginner's Luck Dude

    Pay the Man

    "But I'm not Giving the Money Back Zuckerberg"

    And Another

    Another loon

    Amazon Promo for Smart Glass/Vuzix, Nicely Done

    Yeah! Less Screen Door Effect but More Nausea!-Samsung Gear VR Launches Today For $199

    Those who already own the most recent Oculus Rift developer kit will notice a few big differences when they strap on the Gear VR. Because the screen is a Galaxy Note 4  you attach to the headset, you’ve got a 1440p screen rather than 1080p. That means the so-called “screen door” effect, where you can see the pixels on your screen because they’re so close to your eyes, won’t be quite as distinct with this headset.
    The new screen does come with a bit of a trade-off, however. The Galaxy Note 3 screen in Oculus’ second dev kit is set to refresh 75 times per second. The Note 4 can only handle 60, which means that you’re slightly more likely to experience some nausea as you spend time in VR.

    XOEye is raising $2M to build a Google Glass for laborers and technicians

    Oculus Connect: Introduction to Audio in VR- Audio Latency Another Big Problem for Oculus and Cell Phone Display HMDs

    Jaguar reveals new 'virtual windscreen concept'

    The Forktruck Drumbeat Grows Louder-How ‘augmented reality eyewear’ can give you a smarter view of future logistics

    The Large Gray Pulp Barf Bowl has been Postponed Indefinitely-Sony hints that we won't see Project Morpheus any time soon

    The Evolution of Google Glass in Healthcare, Part 1

    Large? Got that right

    8 Hot Tech Trends Coming to Your Office in 2015

    Samsung's virtual-reality kit, Gear VR, finally launches

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