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Monday, May 2, 2016

VR @ SXSWedu: The BAD News about VR in Education... What's the matter Len, Don't You Think "Eaten by a Shark", "Die in a Plane Crash" and "Relive 9-11" are Educational?

  • Nearly all of the VR sims I viewed struggled with granular, lower-resolution imagery; resolution far less sharp than students demand.
  • Most of the VR sims I viewed demonstrated noticeable latency; and latency issues can lead to the distasteful “virtual reality sickness” phenomenon.
  • I witnessed an over-dependence on spherical photography for content, or at least 'defined' as VR content.
  • Nearly all of the VR sims I viewed were passive observational experiences (viewing), and not particularly interactive.
  • In every single session, the presenter(s) grumbled about the need for more educational content. Clearly, there is not enough educational content available for critical mass adoption in schools and universities. Period.
  • Not a single presenter I interviewed had a proper answer to address the vision issues associated with binocular viewing of stereo virtual reality experiences. One presenter naively suggested that the solution depended solely on improved VR content. (For my perspective on this concern, please reference my recent article, the Janus Incidence.)
  • Nearly all VR presenters haled from university-level programs or the corporate world, not K-12.

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