Discomfort
This is the best section—if only to highlight how our bodies are rubbish and frail and we should all have our minds uploaded into indestructible robots. It starts with a worrying list of possible symptoms, including "involuntary movements", "disorientation", and "increased salivation". It's important to know why you're salivating, though: sure, maybe it's an impending sign of projectile voms, but maybe you're in a VR restaurant looking at a nice steak.
Then comes the terrifying prospect on virtual reality exposure:
"Just as with the symptoms people can experience after they disembark a cruise ship, symptoms of virtual reality exposure can persist and become more apparent hours after use. These post-use symptoms can include the symptoms above, as well as excessive drowsiness and decreased ability to multi-task. These symptoms may put you at an increased risk of injury when engaging in normal activities in the real world.
I think what they're trying to say is that after I tried Half-Life 2 on the Rift for the first time, and then later stood at a train station, battling the cold grip of unbearable nausea, I was wrong to use the platform's vending machine.
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