Then there’s the problem of positional tracking, needed to accurately transpose the user’s head movements into the virtual space. The sensors in a smartphone do not provide very accurate motion tracking (although the Gear VR is nowrumored to use a relatively precise electromagnetic motion tracking system, called STEM, to overcome the problem).
And, of course, there are the ongoing challenges of battery life that vex all mobile phone developers, even those who make far lesser demands on their devices than those issued by a virtual reality application. For these reasons, the Gear VR is currently labeled “Innovator Edition,” a marketing twist, perhaps, on a more honest label: “prototype.”

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