So now it's the fault of Content Providers that the Consumer version of Oculus is delayed. How convenient. I guess they have figured out that Dying Virtually in a Plane Crash or the Virtual Guillotine and Roller Coasters Rides that make users vomit are not titles that appeal to "normal" people. Only Oculus Early Adopters.
http://vrfocus.com/archives/10514/oculus-ceo-enough-compelling-content-launch-consumer-rift-just-yet/
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