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Wednesday, July 1, 2015

Virtual Reality Is Still Not Ready for Prime Time

An optimistic target for the high-end virtual reality market might be 10 million headsets in 2016, which is what Augmented World Expo CEO Ori Inbar recently ventured for sales of VR and AR glasses to “early adopters.” On the VR side, those early adopters are largely PC gamers who have historically been shown to have the inclination and disposable income to shell out for whatever new hardware makes their gaming experience that much more immersive.

http://recode.net/2015/06/23/virtual-reality-is-still-not-ready-for-primetime/

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