“At a high level, @theartillry projects global XR revenue to grow from $4.2 billion last year to $61 billion by 2022. That consists of AR, VR and the enterprise and consumer segments of each.” https://t.co/mGvlJU1vOc pic.twitter.com/xPOWeEwDpf
— Tom Emrich (@tomemrich) June 14, 2018
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