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Monday, December 17, 2018

Sculley said super-display will speed this up so let's get going...

5. Consumer VR Promising But Still Soft

Though it leads all XR sub-sectors in revenue today – driven by gaming – VR revenues are beginning to be outpaced by other XR sub-sectors. This is mostly due to flattening revenue from early adopters who themselves plateaued in volume. With that realization, price competition took over the sector in 2018 in order to penetrate further into mainstream consumer segments.

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